Contact information

Michael M. Naccarat

4611 Nelm Street
Hyderabad – 22102

Career objective

Looking for a challenging position of the Game Designer in the reputed company with a view to use my wide experience for the benefit of the organization.

Career Achievements

  • Prepared in-depth report on the current position of IMServ’s website with regards to SEO. Prepared a plan for the delivery of the SEO project
  • Developed a strategy for each sales channel – End Users, Partners and Utility Suppliers
  • Organised networking events for each sales channel
  • Managed the external launch of new products and services, identifying and targeting new market sectors

Skills

  • Art and Design: Video compositing and editing, Photoshop, AfterEffects, InDesign, Illustrator, Flash, Gimp, Premiere,
  • Particle Illusion, ZBrush, Fireworks, Vegas.
  • Audio/music: Sonar, Cubase SX3/4, Soundforge, FruityLoops, Logic, Pro Tools, Adobe Audition.
  • Other: Hansoft, Research Skills, SCRUM Project Management, Perforce, Bugzilla, Devtrack, Microsoft office.

Career Achievements

  • The world leading developer of social, music and party games During my time Zoe Mode I worked on three shipped titles and worked in a team developing innovative ideas for rhythm action games Games: Guitar Hero World Tour / Guitar hero 5 (Activision), Rock Revolution(Konami) Positions Held: Designer, Music Specialist – Drum Lead – Scrum Master Responsibilities: Create layout designs and animated menus using Adobe after effects
  • Work individually to create game play data for guitar and drum levels
  • Implement environment, animation and lip-sync data for all songs in the game
  • Lead the drum team to create game play data
  • Implement camera, lighting and animation midi -up
  • Create design documents and train new starters
  • Understand and improve previous working methods and communicate this to the rest of the team
  • Act as main point of contact between publisher and drum team

Experience

Monumental Games 2009-Present

Game Designer

  • This was an industry placement, where I worked as a junior game designer on the MMO, Football Superstars.
  • I started working on this game at the beginning of its beta testing phase through to its release and then on its patch updates.
  • My main area was creating and maintaining the obstacle data for all the artefacts in the lifestyle environment.
  • In this role I worked closely with the art department to get all work completed before deadlines. I would test all my work to make sure it was working in the intended manner.
  • As a member of the design team I was responsible for fixing bugs in the game, writing documentation about different aspects of the game and tool tutorials.
  • I trained others in the company on the tools I specialised in.
  • The technology I used during my placement year was an internal-technology suite. The technology allowed the use of scripts, which were written in TCL, Tool Command Language.
  • Builds on the project I was working on took many hours to be completed, but the scripts would work straight way.
  • I wrote tool applications in C# for areas I discovered could be made more efficient.

BBC East Midlands Today

The Virtual Journalist 2006-2009

  • This was volunteer work in which I worked in a group of 2 to build a studio in the virtual online world of Second Life.
  • This was for a 3 part special about second life. We were given a time frame of a week, but managed to complete this within 4 days.
  • The reporter was very happy with the project and that it was completed on time and to a high level of quality.

Education

  • 2003 – 2005, Northbrook College BA (Hons)
  • Musical Composition For Professional Media
  • 2001 – 2003, Varndean College 3 A-Levels (C, D, C)
  • Design, Psychology, Media Studies
  • 1996 – 2001, Portslade Community College
  • 8 GCSE’s (A*, A*, A, A, B, B, B, C)

References

Floyd P. Olivier
Manager
Wap Company.
Floyd_oliver@gmail.com

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